- banana 100
- oatmeal with raisins & pecans 250
- peanut butter & jelly sandwich 500
- clementine 50
- dried cranberries 100
- pretzel 50
- 2 glasses wine 300
- boeuf bourgingon 900
not an eat to win day, though it was yummy
8 Jan- Comments Leave a Comment
- Categories food
Featured Posts
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Try something new every month
- roast a chicken
- ride my bike to Ocean Beach
- learn InDesign (re-format my resume?)
- sew something to wear
- fly a kite
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2012 resolutions – a work in progress
- Focus on my heath.
- Limit processed carbs and dairy to modest quantities.
- Eat lots of veggies & fruits.
- Portion control.
- Floss my teeth at least 3x / week.
- Find a new exercise regimen that is healthy for my back, is a strenuous workout, and is addictive.
- Take design classes.
- Learn songs in other languages.
- Keep doing my weekly grateful list.
- Focus on my heath.
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2011 had a few things going for it
- My wedding.
- Being married to Michael.
- Starting up this weekly sharing of gratitude lists with Mom, Jill, and Viki.
- Got invited to Antfest 2012.
- Started new friendships with Pranjal and Steff.
- Deepened existing friendships with Viki, Jill, Susan, Pat, Mandy, Helen, Brian, Jorge, Takahiro, Atsuko.
- Spent fun, quality, bonding time with Nathan this summer.
- People really bolstered me with love and support when I went through rough times.
- Started up the CSA deliveries with local organic produce every week.
- That perfect day when Michael and I went for a long walk in the cold, did some window shopping, took a nap, and ate dinner. It was an ordinary day, but one that I want to remember because it was just so perfectly pleasant.
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Interviews 2011
Mutual love:
- That design studio in Berkeley – offered me a 3-month contract position, which went fine. They would have extended it or made me a permanent employee, but I accepted the position at Punchcut instead.
- Punchcut – starting there January 11, 2012. Only a 5-month contract, but hopefully it will go well and extend beyond that.
They loved me; I didn’t love them:
- That ad agency down in Campbell – acted like they loved me but I didn’t want to commute to Campbell.
- Harris’s company – could’ve been a possibility but I didn’t want the commute.
- Triad – hired me but I quit after 2 weeks.
- Organic – made me an offer but I turned them down for not enough money.
- Nonobject – I was way overqualified and the humorless stick who interviewed me sucked anyway.
I loved them; they didn’t love me:
- ODG – acted like they loved me, then never heard from them again. Heard it through the grapevine that I wasn’t technical enough for them.
- EVB – acted like they loved me, then never heard from them again. I mean, really, never, heard, from, them, again.
- Palm – interviewed the fuck out of me and finally chose someone else who had worked with their Art Director before. Which turned out for the best when they laid everyone off a couple months later, I guess.
- Redshift – interviewed the fuck out of me, even had me freelance there a few days, but in the end didn’t hire me.
- Linden Lab – acted like they loved me but then wanted someone with mobile game experience.
- Modcloth – hired someone who knew the VP of Product.
- IDEO– never got past the HR lady, they really weren’t interested.
- Wikimedia – nice interview with the HR lady, but in reality I’m not quite qualified, and anyway they made an offer to someone else before I progressed to the next level.
Still waiting:
- Motorola – interviewed the fuck outta me.
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stuff to put on my résumé
I pulled these from some website, but now I can’t remember where. Does plagiarism count if you forgot who you stole it from?
- Effectively collaborating with and managing stakeholders
- Creating alignment with the team and stakeholders around common measurable product goals
- Forming productive and collaborative relationships with customers and end-users
- Productive meeting and workshop facilitation
- Planning and carrying out product discovery sessions to build a product backlog, envision and estimate the product, and plan incremental releases
- Knowing what’s necessary to design and validate usable user interfaces
- Planning the product construction sprint by sprint
- Releasing on time by managing risks and maximizing learning while building software
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